The process helped improve the motion and overall performance of the game. Its upcoming Switch port, which releases in Japan before it hits North America and Europe in September, was integral in optimizing the game as a whole. It's coming to PS4 and Xbox One at a later date-but expect to wait long for those versions, as Onuki explains porting hasn't started on those yet. Today, Fight Crab is releasing in its full form on Steam, with a later release planned for September 15 on Nintendo Switch. The community's feedback drove Onuki to continuously improve and expand the crustacean battler. It even has a campaign.įight Crab's come a long way from its origins on itch.io early access, wherein it cultivated a community via livestreams and Discord. Players can play against each other both online and offline. The fighting game boasts 23 different types of crabs, 48 weapons (Onuki's favorite is the Gada, a mace that originates from India), and 11 stages in total. Your goal isn't to kill the enemy crab, it's just to flip them over. (Unfortunately, there is a saddening truth behind this meme.) Fight Crab is that image personified, and made even more ludicrous. A crab that can wield weapons-like that one classic viral video of the crab clutching a knife in its claw. Not just any crab: a crab that's ready to do battle. "Crabs on the other hand are flat and have lots of legs, which makes them perfect for something like this and it frees up the arms for more in-depth combat." And why crabs? "' they're cool." "I wanted to make a physics-based fighting game along the lines of Totally Accurate Battle Simulator or Gang Beasts, but when you have physics with humanoid models they always come out unstable and it turns into a gag game," Onuki tells me over email. Namely in that it's a fighting game, not a shooter. Onuki's latest, the aptly named Fight Crab, differentiates itself drastically from its predecessors. Before his solo venture, he was a programmer at Sega and worked on the likes of Yakuza 5 and Binary Domain. (The name stems from Onuki's favorite type of crab: the Calappa.) As a solo developer, Onuki has made games about fish, lobsters, and other creepy crawlies that roam the seafloor. Onuki has always had a fascination with sealife, from Ace of Seafood to Neo Aquarium, released under Onuki's "corporate" name Calappa Games. Is it innovative, or just another good one of those? For Masafumi "Nussoft" Onuki, the Japan-based indie developer, standing out has always been a matter of occupying a singular niche. One must consider the art style, the mechanics, the systems that empower it. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247.
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