![]() Stick with one type, so you can unlock the better upgrades: All Promotions require I to III ranks in Shock (Open Terrain) or Drill (Rough Terrain) attack bonuses, which grant a 15% CS bonus when fighting in that type of Terrain (attacking there, or defending there. PromotionsMelee Units' Promotions are a bit more varied than other types of Units', so I'll cover them a bit more here. If you're not out for a Domination Victory but have Cities nearby that you wish were under your control, this is a good way to take them without Warmonger Penalties. AI take unit losses into account and the balance of power at the current time when vying for Peace Treaties. Wars can be won using this strategy on a big scale. Having ranged nearby, you can pick off Units as they come. Units that have been Fortified 2 turns will get a 40% CS Bonus, along with the defensive Terrain bonus afforded by the land itself and your Promotions. Positioning Melee Units on hills or within forests along your borders will help protect against invasion. Having a slightly wounded Melee unit near the City will often cause the City to focus its attacks there, allowing your Catapults and Archers to do their thing. Fortify until the City is ready to go down, and then move in for the Capture. Having rough terrain combat bonuses will result in taking less damage along the way, while giving you time to get to tiles you can Pillage and heal. This is especially important for Cities that are tough to take because of the surrounding Terrain. At times when they will need to get into tough battle, you can seek that terrain so that they will get a defensive modifier. Focus Units down one path and stick to it. It is wise to mix up your Melee such that some are better at fighting in Open and Rough Terrain. Heavily Promoted Melee can be beasts just like any other Unit, but their need to be in the thick of Combat also puts them at higher risk of death. They excel at beating up Ranged/Siege Weapons of the same era, thanks to their CS. Their higher Combat Strength allows them to protect Ranged and Siege Units, and along with Mounted/Armor and Naval Melee Units are the only Units capable of capturing Cities. Melee Units are the most basic forces in your Military, but are an essential part. Front (L-R): Scout, Warrior, Spearman, Swordsman, Pikeman, Longswordsman, Musketmanīack: Rifleman, Great War Infantry, Infantry, Marine, Paratrooper, Mechanized Infantry, X-COM Squad Melee Unit Stats and Strategies - Warrior to Musketmen & Mechanized Infantry Click to Enlarge. Civilization 5: Brave New World Military Unit Guide All UUs are special variants of these Units, so it is not necessary to cover them in two places. UUs are covered elsewhere: Click to learn about Unique Units in Civ 5. This Guide covers all Military Unit Types in Civilization 5 Brave New World. Civilization 5 Units Guide Military Unit Types, Promotions, and Strategies for Brave New World
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